Although there was no in-built competitive mode in the version we saw, the game did include a countdown timer, which allows you to note players' times and discover who is the fastest banana-matcher. It's kind of like a very expensive jigsaw. Once a pairing is discovered, the player can draw a line between the two screens to make a match. One of the games we trialled, "Banana, Split", involves rotating two Switches to match up pictures of bananas. Banana, Split - one of the two games we played in the demo. It's worth noting, however, that both Switches will need a copy of Super Mario Party in order to play. It's the ideal set-up for parties, and I can imagine it being a great focal point for social situations. If you haven't yet heard of it, Toad's Rec Room allows the screens of two Switch screens to be joined together for table-top gaming. It's been an extraordinarily successful combination - and one which was once again on display at this year's Gamescom, as I discovered when playing Super Mario Party's new two-tablet mode, Toad's Rec Room. Innovative technology combined with charming gameplay has always been at the heart of the company's philosophy. Nintendo knows exactly what it does well.
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